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Build Real 2D & 3D Games, Science, Math and Robotics

Curriculum and system developed by real engineers for U.S. companies and teachers

In-Home

Bali & Bogor Area

Regular Class

Jimbaran Area, Bali

Online Mentorship

Available Worldwide

Parent Briefing: 3 Direct Answers in 30 Seconds

Core principles parents need to know before enrollment

Zero Prior Coding Required
01 / CREATION

What Your Child Builds

Real 2D/3D games, space rover robotics, and apps installed directly on their iPad, Android, or PC/Steam—never closed browser toys.

Playable Commercial Binaries
02 / FORMAT

Where & How They Learn

Private mentors travel to your residence in Bali or Bogor, regular group classes in our Jimbaran Studio, or live online worldwide.

Home, Jimbaran Studio & Online
03 / REPORTING

How You Stay Informed

Instant AI progress summaries delivered to your WhatsApp after every class, paired with custom printable offline challenge sheets.

Complete Parent Transparency
Explore Curriculum Tracks
01 · Curriculum PathwayProgressive Tracks

Three Progressive Learning Tracks

From visual block 2D/3D games to rocket simulations and industry-standard scripting.

Track 01 · Ages 7–12

Block Coding Game Making

Build playable 2D platformers and 3D worlds ready to publish on Google Play, App Store, and Steam.

2D & 3D physics and character controls
Mobile touch joysticks & Steam gamepads
Enemy logic, scoreboards & boss battles
Popular Choice
Track 02 · Ages 8–14

Block Coding for STEM & Robotics

Visual block algorithms applied to autonomous Mars Rover exploration, rock sampling, LiDAR sensors, and space robotics.

Interactive 3D Mars Rover autonomous missions
LiDAR hazard evasion, laser spectroscopy & drills
Telemetry physics: velocity, battery & coordinates
Track 03 · Ages 10–16

Industry Scripting & Engines

Professional software engineering: master Python, C# for Unity, and Godot GDScript with Git versioning.

Python AI algorithms & math simulations
Unity C# 3D game engines & mechanics
Godot GDScript indie projects & Steam exports
02 · Studio TechnologyUnified Architecture

One Unified Engine. Zero Throwaway Learning.

3D PLATFORMER GAME STUDIO
|
Level:
Scene TreeEntities
PlatformerWorld
HeroCharacter
4x WorldPlatforms
Fruits (3 Collectibles)
GoalStarFlag
Game Block Palette+ Click to Add
Tip: Stack blocks to create real 3D game logic and export to mobile.
Game Logic Stack
8 executable game commands
when game starts
START
1
run_forward2.2m
Accelerate across Island #1
2
collect_fruit🍎 +150
Harvest crisp Sky Apple #1
3
jump2.5h
Leap over floating chasm
4
run_forward4m
Traverse middle platform
5
double_jump
High leap to upper ledge
6
collect_fruit🍎 +150
Harvest golden Star Berry #2
7
dash_boost4.5m
Air-dash to goal island
8
reach_goal_flag
Touch victory star flag
engine = "GODOT_UNITY_COMPATIBLE"ready
GAME ENGINE STANDBY • 60 FPS
350 PTS•🍎FRUITS: 0/3
Player Telemetry
X: 0mY: 0.55mZ: 0mLIVES: 3
REAL-TIME PHYSICS: RIGIDBODY3D + FRUIT INVENTORY COLLISION + CAMERA RIG
Zero-throwaway learning: Scratch blocks transpiled to professional Godot 4 & Unity C#
03 · Delivery ModesWays to Learn

Three Ways to Learn With Our Mentors

Personalized private 1-on-1 home tutoring in Bali & Bogor, weekly regular classes at our Jimbaran studio, or interactive online mentorship worldwide.

Private In-Home Mentoring with student
Home Class
In-Home TeachingBali & Bogor

Private Mentoring

Mentors travel directly to your villa, home, or learning pod. 100% individual focus tailored to your child's pace with zero parent commute.

Bali Service Hubs

Canggu, Pererenan, Berawa, Seminyak, Ubud, Sanur, Bukit Peninsula.

Bogor Service Hubs

Bogor City, Sentul City, Baranangsiang, Pajajaran.

Hands-on keyboard guidance & posture coaching
Direct debrief with parent after every session
Studio Cohort
Regular Class in Jimbaran Area Bali with students and instructor
Jimbaran Studio
Regular Studio ClassJimbaran, Bali

Regular Class (Jimbaran Area)

Interactive small cohort learning at our dedicated QuestLabs Studio in Jimbaran. Kids collaborate on game jams, team coding, and peer playtesting.

Jimbaran Campus Location

Bukit Peninsula (near GWK, Muaya, Uluwatu road). Dedicated STEM hardware lab.

Cohort Structure

4–6 students per mentor. Weekly recurring batches with age-matched peers.

Peer multiplayer playtesting & live project presentations
Large presentation monitors & collaborative workstation desks
Live Remote Pair Session
HD 60fps
rover.set_heading(90)
Dual-Cursor IDELow-Latency Audio
Slots: SG · AUS · US · EU1-on-1 Focus
Interactive OnlineWorldwide

Online Live Coaching

Connect from anywhere globally with high-touch live screen-sharing, pair programming, and dynamic pace matching your child.

Global Timezone Flexibility

Adaptable slots across Indonesia, Singapore, Australia, US, and Europe.

Remote Tooling

Shared cloud code workspaces, instant debugging, zero software hassle.

Real-time pair programming and instant debugging
Session recaps and milestone video clips sent to parents
04 · Proven ProcessStep-by-Step

How Your Child Learns at QuestPly Labs

From day-one diagnostic to publishing commercial games and STEM projects.

STAGE 01

Diagnostic Trial

A 45-minute friendly diagnostic to evaluate your child's logic and build their first interactive mini-project.

STAGE 02

Custom Path

We tailor projects (Game Builder, STEM Mars Sim, or Python/Unity) to their passions and pace.

STAGE 03

Mentorship & AI Sync

In-home or online. After each class, parents get AI progress summaries and personalized offline sheets.

STAGE 04

Publish & Showcase

Export playable builds for Google Play, App Store, or Steam to build a real technical portfolio.

05 · Commercial OutputNot A Toy

Real 2D and 3D Builds Ready to Publish

No closed browser sandboxes. Student projects compile into real production binaries:

Android Ecosystem

Google Play Store

Export ready-to-sign APK and Android App Bundles (AAB) with touch joysticks and responsive layout support.

  • Multi-touch gestures & haptics
  • Direct APK installation for friends & family
iOS & iPadOS

Apple App Store

Smooth 60 FPS 2D & 3D graphics compiled for iPad and iPhone with retina scaling and gyroscope input.

  • Retina display & gyroscope controls
  • App icon, splash screen & build assets
PC & Mac Desktop

STEAM (PC / Mac)

Direct standalone executable binaries with full gamepad controller support and ultra-wide monitor scaling.

  • Full desktop controller support
  • Industry-standard indie game pipeline
06 · Direct ReportingAccountability

In Sync with Today's Tech & AI

Every milestone is synced with AI to keep parents fully informed and reinforce screen-smart offline retention.

9:41
5G
QP
QuestPly Mentor Desk✓
Verified · Session Recap
WhatsApp
Today · Lesson #04 Recap
Session Progress: Leo (Age 9)16:42

Milestone Unlocked: Leo independently programmed autonomous obstacle evasion on his 3D Mars Rover simulation.

✓ Cartesian Grid: X: 4.0m, Z: -2.5m
✓ Pivot Math: Starboard 60° Evasion
✓ Sensor Check: LiDAR 1.8m Threshold
✓ Problem-Solving Stamina: 10/10
Mentor: In-Home Bali Pod16:42 ✓✓
PDF
Leo_Mars_Sol42_Workbook.pdf
3 Pages · Offline Logic Puzzles

Printable weekend challenge attached. 100% screen-free pen & paper retention.

16:43 ✓✓
Message QuestPly Mentor...
Parent Transparency

Never Wonder What Happened in Class

Parents don't need to read code. After every single lesson, our AI engine delivers an executive briefing straight to your phone, paired with customized offline printables.

Personalized Offline Learning Workbooks
Custom generated from your child's exact lesson code
Screen-Free
Pen & Paper
Maze navigation & logic puzzles before screen time
Travel Ready
Practiced on road trips, flights, and quiet weekends
High Retention
Solidifies computational thinking without eye fatigue
Have questions for the mentor? Reply directly in WhatsApp.Instant Response
07 · EnrollmentTransparent Packages

Simple, Transparent Packages

Every child starts with a Free 45-Minute Diagnostic Trial Session. Choose the format that fits your family best.

Online 1-on-1

Worldwide Private

Live video mentoring from anywhere.

Starter Pack

4 Sessions / Mo

Free 45-Min Assessment Included

60 minutes per session
All 3 curriculum tracks accessible
AI parent progress reports & offline packs
Play Store & Steam export guidance
Recommended
In-Person Home Visits

Bali & Bogor Home Teaching

Dedicated mentor arrives at your villa or residence.

Weekly In-Home Routine

4 or 8 Visits / Mo

Zero commute · 100% focused attention

75–90 min in-person intensive sessions
Direct debrief with parent at each visit
AI-generated offline workbooks left with student
Flexible reschedule for travel & family events
Siblings & Friends

Duo / Small Pod

Collaborative learning for brothers, sisters, or peers.

2–3 Students Max

Co-op Coding

In-Person or Online Available

Build co-op 2D/3D games together
Team rocket launch & physics challenges
Special sibling / pod package discount
Direct AnswersParent FAQ

Frequently Asked Questions

Everything parents want to know about QuestPly Labs.

Can my child really publish their games to Google Play, App Store, and Steam?

Yes. Our engine compiles projects into standard production binaries. Students learn real build configuration, touch inputs for mobile, and gamepad mapping for PC/Steam. With parental developer accounts, their games can be published worldwide.

How do the STEM simulations compare to the game building track?

Both use the same visual block engine and math models. Instead of arcade mechanics, STEM simulations focus on real physics: orbital velocity, aerodynamics, atmospheric drag, and thrust-to-weight ratios.

Where do you offer Private Home Teaching?

We currently offer in-person home mentoring in two primary hubs: Bali Area (Canggu, Pererenan, Berawa, Seminyak, Ubud, Sanur, Bukit) and Bogor Area (Bogor City, Sentul City, Baranangsiang, Pajajaran, Cibinong). For all other regions, we provide worldwide 1-on-1 online sessions.

How does the AI sync and offline learning base work?

After every lesson, our system analyzes the session to send an executive summary to parents via WhatsApp. It also generates custom offline workbooks and storyboards so students practice logic independently away from screens.